This project was completed in 2016 and is not currently active.
The purpose of our conference was to rethink visual aesthetics and cinematic conventions in relation to current Virtual Reality (VR) technologies. VR frees the content from the traditional cinematic constraints, but it also removes a principal tool for visual storytelling: framing. How do we structure the narrative when important tools for guiding a viewer’s attention are unavailable to us in a 360° cinema experience? How will the introduction of basic cinematic interactivity shape the development of a new artistic language in this medium? How do conventional production workflows change when working with cinematic VR compared to conventional cinema? The program contained introductory lectures, case studies and hands-on exercises addressing these questions.
Additional Videos from the conference:
https://www.youtube.com/watch?v=8syLaGgPUTY
https://www.youtube.com/watch?v=YoRfDOBXDIw
https://www.youtube.com/watch?v=TAbvKqRzmcw
https://www.youtube.com/watch?v=I5ojshygChM